noobfrog.blogg.se

Red orchestra vietnam non-dedicated server
Red orchestra vietnam non-dedicated server












red orchestra vietnam non-dedicated server
  1. #RED ORCHESTRA VIETNAM NON DEDICATED SERVER UPDATE#
  2. #RED ORCHESTRA VIETNAM NON DEDICATED SERVER SKIN#
  3. #RED ORCHESTRA VIETNAM NON DEDICATED SERVER UPGRADE#
  4. #RED ORCHESTRA VIETNAM NON DEDICATED SERVER FULL#
  5. #RED ORCHESTRA VIETNAM NON DEDICATED SERVER OFFLINE#

Speculative fix due to world time inaccuracy causing stuttery movement on dedicated servers that have long up-times.įixed an issue with antialiasing that was causing translucent geometry to jitter.įixed an issue where the Jet flyover and gun audio was not always playing properly for all players on the server.įixed an issue with non-scoped weapons and sights clipping while up against a wall.įixed an issue with the weapon scope stencil could occasionally been seen to cut out various parts of weapons under certain circumstances.įixed issues with weapon scope stencils clipping the weapon in bipod and up positions.įixed an issue where restricted areas would show improperly on the Tactical Map. Improved the alignment of the create party icon.Īdded a black variant of the 4x SU230 which shows on darker weapons.ĭoors should no longer desync for those joining a server where their client loads a map before the server does during a map change.įixed an issue where a blue box could be seen while Aiming Down Sights under certain circumstances.įixed a visual issue causing character models to appear to sink into the ground. User Interface Reduced size profile of team score element on spectator UI. Updated long sleeve button down dirt mix.

#RED ORCHESTRA VIETNAM NON DEDICATED SERVER SKIN#

Improve the synchronization between first and third person leaning animation.Ĭosmetic visual improvements: Updated Very Dark skin tone to be more visually different than the Dark skin tone. Reduced the playrate of first person rifle sprint animations to improve their look. New third person prone deployed reload animations for MGs.Īdjusted first person sprint animation speeds to better match footstep sounds. New first person deployed crawl animations. New special animations for performing an Ammo Check while deployed. Weapons with extended magazines and belts will now display correctly in the Loadout menu. Tweaked reticle brightness values for the 1x Red Dot, 1.5x PK-AS and 1x OKP-7 sights. Holographic sights reticle has been improved for better target acquisition and clarity. Reduced concurrent particle impact effect limits.Ĭharacter movement interpolation improvements characters will no longer jitter when moving in third person close to the camera.įixed broken terrain shadows on low settings.įacial hair improvements on low quality settings.

red orchestra vietnam non-dedicated server

Optimized logic, physics, and animation performance impact of helicopter air support.

#RED ORCHESTRA VIETNAM NON DEDICATED SERVER UPDATE#

Optimized update frequency of world soundscape actors. Optimized particle overdraw by implementing particle cutout textures.įixed certain UI elements incorrectly performing tick logic after being closed. Implemented UE4 4.22 animation budget allocator to reduce CPU overhead of character animation.ĭisabled tessellation by default due to a higher than intended GPU cost, it may still be manually enabled. Implemented skeletal mesh merging to reduce CPU overhead of character animation.

#RED ORCHESTRA VIETNAM NON DEDICATED SERVER UPGRADE#

Upgrade to Unreal Engine 4.22: Upgrading to the latest version of Unreal Engine was a large task, however it was a necessary part of optimizing the console versions, and will enable greater performance and development possibilities in the future for all versions of Insurgency: Sandstorm including PC.

red orchestra vietnam non-dedicated server

#RED ORCHESTRA VIETNAM NON DEDICATED SERVER OFFLINE#

Local Play is now accessible if you’re offline and unable to sign into New World services.Īppearance menu improvements: Different Ammo Carrier and Armor Loadout options can now be previewed on your character. See the “Equipment” slot in Appearance under the Customize menu.ĭust kickup particles now play when weapons are fired while prone on appropriate surfaces.Īdded support for storing key bindings and various other settings that are system-agnostic in the Steam Cloud. Pilots, co-pilots and door gunners can be killed via normal weaponry or an anti-materiel rifle if behind a windscreen or metal plating.Īmmo Carrier vests and backpacks can now be customized with different colors and camouflages. Updates to the helicopter damage models: The top and tail rotor can be destroyed with anti-materiel rifles.

#RED ORCHESTRA VIETNAM NON DEDICATED SERVER FULL#

Overhauled community server browser to support favorites, showing empty and full servers, passworded servers, minimum and maximum player filtering, filter reset, search box and better sorting options.īots will now randomly select all of their loadouts, including weapon attachments. Class Loadouts can now be customized on the main menu through the Customize button.Įnabled voting to kick players on official matchmaking servers.














Red orchestra vietnam non-dedicated server